Core Workflows

Core Workflows for Dreamcatcher v0.9.5 public documentation.

v0.9.5Godot 4.6–4.74.7.1 recommendedCurrent
Choose one route and validate after each small step. Future roadmap items are planned work, not current-release guarantees.
Current

Core Creation Workflow

Start from a small loop, connect one system at a time, validate, and only then expand.

Open →
Current

Genre DNA

Choose a genre profile to shape defaults, tools, templates, and learning direction.

Open →
Current

Scene Composer Workflow

Use templates as editable starting points, not locked output.

Open →
Current

Generated Assets

Understand generation, metadata, registry, validation, assignment boundaries, and project ownership.

Open →
Current

Workflow Bindings

Create/activate a project-owned binding profile and connect supported UI, audio, VFX, animation-event, accessibility/localization, generated-asset promotion, validation, migration, and monitoring workflows intentionally.

Open →
Current

Generated Asset Browser

Use the browser to inspect, preview, duplicate, export, delete, validate, and manage generated outputs.

Open →
Current

Map Editor and TileMapLayer

Use layers, selections, collisions, regions, events, and validation in map workflows.

Open →
Current

Map Events and Regions

Connect NPCs, chests, transfers, triggers, encounter regions, weather, and map state.

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Current

Classic 48×48 Import Workflow

Import compatible user-owned tilesheets while respecting asset rights.

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Current

Visual Logic Workflow

Connect graphs to behavior through DreamBehavior, map events, dialogue choices, or Godot signals.

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Current

Narrative Weaver to Gameplay

Turn dialogue and quests into tested game state and player feedback.

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Current

Audio, Animation, VFX, and Cinematics

Add feedback and presentation polish after the core loop works.

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Current

Export Preflight Workflow

Check readiness without pretending to replace Godot export templates or platform-specific requirements.

Open →