Core Workflows
Core Workflows for Dreamcatcher v0.9.4 public documentation.
Core Creation Workflow
Start from a small loop, connect one system at a time, validate, and only then expand.
Open →Genre DNA
Choose a genre profile to shape defaults, tools, templates, and learning direction.
Open →Scene Composer Workflow
Use templates as editable starting points, not locked output.
Open →Generated Assets
Understand generation, metadata, registry, validation, assignment boundaries, and project ownership.
Open →Generated Asset Browser
Use the browser to inspect, preview, duplicate, export, delete, validate, and manage generated outputs.
Open →Map Editor and TileMapLayer
Use layers, selections, collisions, regions, events, and validation in map workflows.
Open →Map Events and Regions
Connect NPCs, chests, transfers, triggers, encounter regions, weather, and map state.
Open →Classic 48×48 Import Workflow
Import compatible user-owned tilesheets while respecting asset rights.
Open →Visual Logic Workflow
Connect graphs to behavior through DreamBehavior, map events, dialogue choices, or Godot signals.
Open →Narrative Weaver to Gameplay
Turn dialogue and quests into tested game state and player feedback.
Open →Audio, Animation, VFX, and Cinematics
Add feedback and presentation polish after the core loop works.
Open →Export Preflight Workflow
Check readiness without pretending to replace Godot export templates or platform-specific requirements.
Open →