Open Generated Asset Browser
Start from the browser instead of hunting through project folders manually.
Inspect generated assets, preview metadata, validate output, and use Assign/Apply only where v0.9.4 supports safe field or metadata writes.
The written browser guide is complete. Optional screenshots can later show preview, metadata, validation, and assignment panels.
One generated asset is inspected, validated, and either kept, exported, assigned where supported, or safely removed.
Follow this sequence before expanding. It keeps the public learning path practical, testable, and beginner-safe.
Start from the browser instead of hunting through project folders manually.
Choose one generated output and inspect only that item first.
Check type, source, path, warnings, assignment fields, and related resources.
Confirm where the generated output lives in the project and what owns it.
Run validation before connecting the output into gameplay or UI.
Create a safer copy or exported version before risky edits.
Use Assign/Apply for supported field writes and metadata links, not as a universal runtime-binding promise.
Remove only assets you understand and re-check warnings after regeneration.
Run validation again after every meaningful browser action.
Assign/Apply in v0.9.4 means supported field writes and traceable assignment metadata where implemented. It is not a guarantee that every audio, VFX, UI, animation, or generated asset becomes fully runtime-bound automatically.
Use the browser to inspect, validate, and connect generated outputs safely, then test the real result in Godot.
For the full assignment-key list, use the dedicated reference page instead of duplicating the same list in multiple places.
The written guide is available now. Optional videos and screenshots are coming soon.
The Generated Asset Browser helps you inspect, preview, validate, duplicate, export, delete, and safely connect generated outputs without pretending every asset is automatically runtime-bound.