Open Generated Asset Browser
Start from the browser instead of hunting through project folders manually.
Inspect generated assets, preview metadata, validate output, keep legacy Assign/Apply semantics, and explicitly promote supported outputs with Bind to Runtime when you want a v0.9.5 runtime connection.
The written browser guide is complete. Optional screenshots can later show preview, metadata, validation, and assignment panels.
One generated asset is inspected, validated, and either kept, exported, assigned where supported, or safely removed.
Follow this sequence before expanding. It keeps the public learning path practical, testable, and beginner-safe.
Start from the browser instead of hunting through project folders manually.
Choose one generated output and inspect only that item first.
Check type, source, path, warnings, assignment fields, and related resources.
Confirm where the generated output lives in the project and what owns it.
Run validation before connecting the output into gameplay or UI.
Create a safer copy or exported version before risky edits.
Use Assign/Apply for the existing supported field writes and traceable metadata. Use the separate Bind to Runtime action only for supported v0.9.5 runtime-promotion workflows, then confirm the saved/reloaded binding validates successfully.
Remove only assets you understand and re-check warnings after regeneration.
Run validation again after every meaningful browser action.
Assign/Apply preserves the v0.9.4 meaning: supported field writes and traceable assignment metadata where implemented. Bind to Runtime… is the separate v0.9.5 action for supported runtime promotion.
Runtime Bound status is committed only after the target binding resource is saved, reloaded, and validated. Dreamcatcher does not silently auto-wire arbitrary custom or third-party project architectures.
For the full assignment-key list, use the dedicated reference page instead of duplicating the same list in multiple places.
The written guide is available now. Optional videos and screenshots are coming soon.
The Generated Asset Browser helps you inspect, preview, validate, duplicate, export, delete, and explicitly promote supported generated outputs while keeping Assign/Apply metadata separate from validated Runtime Bound state.