Known Limitations

Current v0.9.5 boundaries and safe expectations.

v0.9.5Godot 4.6–4.74.7.1 recommendedSupport
This page summarizes the current v0.9.5 workflow and keeps Early Access boundaries clear.

v0.9.5 Early Access boundaries

Dreamcatcher v0.9.5 connects existing generated-content, gameplay, UI, audio, VFX, animation, accessibility, localization, and validation foundations through an additive Workflow Bindings layer. The supported workflows are real, but Early Access still has explicit boundaries.

Opt-in, not universal auto-wiring

Supported binding workflows can remove custom glue for those supported paths, but Dreamcatcher does not infer or rewire arbitrary custom or third-party architectures.

Assignment is not Runtime Bound

Existing Assign/Apply metadata remains separate. Use Bind to Runtime for supported promotion; Runtime Bound is committed only after persistence and validation succeed.

Accessibility is not certification

Metadata authoring, focus checks, reduced-motion support, and diagnostics help validation, but they are not a certification of accessibility conformance.

Localization still needs human review

TranslationServer integration, fallbacks, pseudolocalization, and RTL checks do not provide automatic human-quality localization.

Later roadmap scope stays later

Full Starter Game builders, generalized no-code database/relationship editing, comprehensive save migration, complete export/pack hardening, and v1-stable guarantees are not v0.9.5 promises.

Export still uses Godot/platform rules

Export readiness can catch supported binding problems, but export templates, SDKs, signing, platform-holder requirements, accounts, and target-platform testing remain outside Dreamcatcher’s control.

v0.9.5 current boundaries

Workflow Bindings are supported and opt-in; Dreamcatcher does not claim universal auto-wiring or arbitrary script/data inference for unknown project architectures. v0.9.5 also does not claim certified accessibility conformance, automatic human-quality localization, full Starter Game builders, generalized no-code database/relationship editing, comprehensive save migration, complete export/pack hardening, or v1-stable API guarantees.

Dreamcatcher v0.9.5 targets Godot 4.6–4.7, with Godot 4.7.1 recommended. Exact build-level verification remains in the technical QA matrix.