Asset Rights and Export Limits
Asset rights, import boundaries, export preflight, and platform requirements.
Classic 48x48 layout workflows and asset rights
Dreamcatcher can help with Classic 48x48 tilesheet layout workflows and Godot-native TileSet setup. This should be described as layout compatibility, not as ownership of third-party artwork.
Safe public wording:
Classic 48x48 layout support means Dreamcatcher can help organize tilesheet-style workflows commonly used in grid-based 2D games. Only import artwork you created, own, or are licensed to use. Dreamcatcher does not grant rights to third-party proprietary assets.
Do not imply Dreamcatcher includes or licenses RPG Maker RTP/default/proprietary art. Use Dreamcatcher-owned wording such as Classic 48x48 layout profiles, compatible tilesheet import, Godot-native TileSet workflow, and asset-rights guidance.
Export Preflight does not replace Godot export requirements
Export Manager and Export Preflight help you prepare your project. They do not remove the need for Godot export templates, platform SDKs, platform accounts, mobile signing setup, console platform-holder approval, or testing the exported build.
Preflight checklist:
- Run Content Validator.
- Run Generated Asset validation.
- Check scenes used by the project.
- Check missing textures/audio/resources.
- Check export templates.
- Check platform-specific settings.
- Export a test build if possible.
- Test the exported build, not only the editor playtest.
Use licensed assets only
Dreamcatcher can help organize or import assets, but it does not grant rights to third-party art, audio, fonts, tilesets, or proprietary game assets.
