Export Preflight Workflow

Check readiness without pretending to replace Godot export templates or platform-specific requirements.

v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Public user route: follow this in small steps. After each meaningful change, run a validation check or Quick Play before adding the next system.

Export Manager and export preflight

Full feedback course: after this reference section, use Make the loop feel alive for the complete audio, animation, VFX, camera, cinematic, UI feedback, validation, and Quick Play walkthrough.

Export Manager helps configure export presets and prepare builds using Godot’s standard export workflow. Export Preflight helps find missing templates, missing files, configuration warnings, and platform-specific preparation issues.

What to expect:

Export Manager and Export Preflight help you prepare for Godot’s standard export workflow. Some platforms require Godot export templates, external SDKs, platform accounts, or platform-holder approval. Dreamcatcher does not guarantee turnkey console export.

Export Preflight does not replace Godot export requirements

Export Manager and Export Preflight help you prepare your project. They do not remove the need for Godot export templates, platform SDKs, platform accounts, mobile signing setup, console platform-holder approval, or testing the exported build.

Preflight checklist:

  • Run Content Validator.
  • Run Generated Asset validation.
  • Check scenes used by the project.
  • Check missing textures/audio/resources.
  • Check export templates.
  • Check platform-specific settings.
  • Export a test build if possible.
  • Test the exported build, not only the editor playtest.

Export Preflight does not replace Godot export requirements

Export Manager and Export Preflight help you prepare your project. They do not remove the need for Godot export templates, platform SDKs, platform accounts, mobile signing setup, console platform-holder approval, or testing the exported build.

Preflight checklist:

  • Run Content Validator.
  • Run Generated Asset validation.
  • Check scenes used by the project.
  • Check missing textures/audio/resources.
  • Check export templates.
  • Check platform-specific settings.
  • Export a test build if possible.
  • Test the exported build, not only the editor playtest.