Scene Composer

User-facing reference for the Scene Composer tool.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
Tool pages are written for users and buyers; they explain what to use, what to avoid, and where v0.9.4 boundaries are.

Scene Composer

Status: Stable
Category: Creation
Use it when: you want a starter scene instead of an empty scene tree.

First task

Create one Platformer or Action RPG starter scene and save it.

Inputs

Enabled plugin and selected Genre DNA.

Outputs

A saved scene or template-derived scene inside your project.

How it connects

Usually comes after Genre DNA and before Visual Logic, UI, and validation.

Common mistakes

Confusing .tscn file counts with template entries; editing template source instead of saved scene.

Validation

Open the saved scene, run validator, and verify it can be played or inspected.

First safe task

  1. Open the tool from Dreamcatcher.
  2. Start with one tiny project-owned output.
  3. Save or apply only one change.
  4. Run Content Validator or Quick Play before expanding.

Success looks like

The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.

Common mistake

Stacking several generated outputs or gameplay connections before checking one simple result first.

v0.9.4 boundary: use this tool through visible Dreamcatcher UI, generated assets, resources, templates, and validation workflows. Avoid editing plugin scripts directly unless official advanced documentation specifically tells you to.