Core Creation Workflow

Start from a small loop, connect one system at a time, validate, and only then expand.

v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Public user route: follow this in small steps. After each meaningful change, run a validation check or Quick Play before adding the next system.

Core creation workflow

For a complete connected example, start with Build your first complete game loop before using the tool-by-tool reference below.

The plugin is large, but the workflow is simple:

Idea
→ Choose Genre DNA
→ Create scene/map/UI/resource
→ Generate assets if useful
→ Inspect metadata/reports
→ Assign or apply supported outputs
→ Validate
→ Quick Play
→ Improve
→ Export Preflight

Use Scene Composer for scenes, Map Editor for maps, Database for game data, Visual Logic for interactions, UI Builder for menus/HUDs, Sound Studio for sound/music, Generated Asset Browser for generated content management, and Content Validator before you trust a scene or export.