Core Workflows

Core Workflows for Dreamcatcher v0.9.4 public documentation.

v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
Choose one route and validate after each small step. Roadmap items are planned work, not v0.9.4 guarantees.
Current

Core Creation Workflow

Start from a small loop, connect one system at a time, validate, and only then expand.

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Genre DNA

Choose a genre profile to shape defaults, tools, templates, and learning direction.

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Scene Composer Workflow

Use templates as editable starting points, not locked output.

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Generated Assets

Understand generation, metadata, registry, validation, assignment boundaries, and project ownership.

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Generated Asset Browser

Use the browser to inspect, preview, duplicate, export, delete, validate, and manage generated outputs.

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Map Editor and TileMapLayer

Use layers, selections, collisions, regions, events, and validation in map workflows.

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Map Events and Regions

Connect NPCs, chests, transfers, triggers, encounter regions, weather, and map state.

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Classic 48×48 Import Workflow

Import compatible user-owned tilesheets while respecting asset rights.

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Visual Logic Workflow

Connect graphs to behavior through DreamBehavior, map events, dialogue choices, or Godot signals.

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Narrative Weaver to Gameplay

Turn dialogue and quests into tested game state and player feedback.

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Audio, Animation, VFX, and Cinematics

Add feedback and presentation polish after the core loop works.

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Export Preflight Workflow

Check readiness without pretending to replace Godot export templates or platform-specific requirements.

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