Learning Paths
Learning Paths for Dreamcatcher v0.9.4 public documentation.
First Playable Scene
Create a room, player spawn, interactable object, basic feedback, validation, and Quick Play test.
Open →First Full Game Loop
Connect player action, trigger, condition, action, feedback, state, and testing.
Open →Map-Based RPG Room
Build a tiny RPG room with a map, NPC, chest, door, and quest state.
Open →First HUD
Create basic UI feedback for health, items, quest state, or interaction prompts.
Open →First Visual Logic Graph
Build one readable graph and attach it safely through a supported method.
Open →Platformer Vertical Slice
Set up a basic platformer flow with player, level, hazard, reward, and validation.
Open →Action RPG Quest Loop
Connect dialogue, quest state, reward, map event, and combat-ready feedback.
Open →Generated Dungeon Prototype
Generate, inspect, validate, and refine a dungeon prototype before expanding it.
Open →Existing Project Adoption
Add Dreamcatcher to an existing project carefully with backups and small validation steps.
Open →