Learning Paths
Map-Based RPG Room
Build a tiny RPG room with a map, NPC, chest, door, and quest state.
v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Scenario H: First map-based RPG room
Goal: make one small room with player spawn, NPC/sign, chest, and exit door.
Tools: Universal or Action RPG DNA → Map Editor → Database → Map Event Editor → Visual Logic → Content Validator.
- Choose Universal or Action RPG DNA.
- Open Map Editor and create a small map, such as 10×10.
- Assign a user-owned tileset or placeholder TileSet.
- Paint ground first, then walls.
- Place player spawn in a safe tile.
- Place one NPC or sign and one chest.
- Add one exit door or transfer trigger.
- Validate and Quick Play.
Expected result: the player appears in the room, talks to one NPC/sign, opens one chest once, and uses one exit door.
