Learning Paths
First Visual Logic Graph
Build one readable graph and attach it safely through a supported method.
v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Scenario J: First Visual Logic graph from zero
Goal: create a graph that shows a message when the player interacts.
Tools: Visual Logic → DreamBehavior or Map Event → Content Validator → Quick Play.
Output: one saved .dcs graph attached to something real.
- Open Visual Logic.
- Create a new graph or sequence.
- Add a start/event node.
- Add one action node, such as show dialogue, show notification, or print message.
- Connect the execution wire.
- Save the graph as a .dcs file.
- Select a scene object or map event.
- Attach the graph through DreamBehavior or the event editor.
- Validate and Quick Play.
Important: a graph sitting in the FileSystem does nothing by itself. It must be attached to a scene object or map event.
