Verify Installation

Confirm the dock, autoloads, tools, and basic project state are visible before building.

v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.

Verifying installation

After enabling the plugin, check for Dreamcatcher editor surfaces such as the main Dreamcatcher / Almanac workspace, Dream Board, Dream DNA, Dream Console, Dream Inspector, Quick Play controls, and the visible editor tools. The exact layout can vary depending on Godot editor layout, enabled modules, and whether the plugin is in headless/no-autoload mode.

The plugin registers 28 autoloads unless dreamcatcher/advanced/no_autoload_mode is enabled. It also registers 113 custom node types gated by the module manifest. If something appears missing, check the Module Manager and advanced no-autoload setting before assuming the plugin is broken.

Recommended first verification checklist:

  • The plugin appears in Project Settings → Plugins and can be enabled.
  • Dreamcatcher UI panels appear after enabling or after restarting Godot.
  • No critical errors appear in the Godot output panel.
  • Quick Play controls are visible or available from the Dreamcatcher workflow.
  • A clean project can open the Dreamcatcher workspace.
  • The Module Manager shows expected modules as enabled.

What you should see after installing

  • Dreamcatcher appears in Project Settings → Plugins and can be enabled.
  • Dreamcatcher docks/tools appear once after the editor reloads.
  • New Dreamcatcher custom nodes are searchable in the Godot node dialog when their modules are enabled.
  • Autoload services appear in Project Settings → Autoload unless advanced no-autoload mode is intentionally used.
  • The Godot Output panel should not show parse errors when the plugin loads.