Map Editor and TileMapLayer

Use layers, selections, collisions, regions, events, and validation in map workflows.

v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Public user route: follow this in small steps. After each meaningful change, run a validation check or Quick Play before adding the next system.

Map Editor and TileMapLayer workflows

Map Editor is for map painting, map organization, and map gameplay metadata. v0.9.4 generated dungeons and overworlds can create editable DreamMapRoot scenes under res://dream/maps/generated/ using real TileMapLayer layers where supported.

Use Map Editor when you want to:

  • Paint or edit a map.
  • Organize layers such as terrain, walls, objects, collision, navigation, or visual detail.
  • Place map events like doors, chests, NPCs, triggers, spawns, or exits.
  • Paint gameplay regions such as encounter zones, music zones, weather zones, safe/danger zones, or fast travel points.
  • Validate map structure before testing.

Beginner task: create a small map with one floor layer, one obstacle/collision area, one NPC/event, one region, and one Quick Play test.

Map Editor workflow

Map Editor uses real Godot TileMapLayer nodes for visible map layers and helper nodes for gameplay data such as events, regions, collision helpers, and navigation helpers.

A map usually includes:

PieceMeaning
Visual tile layersGround, terrain, walls, objects, roofs, shadows
Event layerDoors, chests, NPCs, shops, triggers
Region dataEncounter zones, music zones, safe/danger zones
Collision/navigation helpersData that helps movement and validation
ResourcesItems, enemies, quests, dialogue, shops, troops
Logic graphs.dcs / DreamSequence behavior for events and triggers

Default map layers in Map Editor

LayerUse it forZ indexY-sort
GroundBase grass, dirt, stone, floor, water base0No
TerrainTerrain transitions, paths, cliffs, special floor surfaces1No
WallsBlocking walls, vertical surfaces, building bodies2No
ObjectsInteractive/decorative objects that may overlap the player3Yes
FurnitureTables, chairs, interior objects4Yes
DecorationsPlants, signs, props, small scenery5Yes
RoofsRoof overlays and upper structures6No
ShadowsDecorative shadow overlays7No