Package Inventory

Official public inventory: 866 files, 729 GDScript files, 337 classes, 113 custom types, 28 autoloads, 24 tools, 18 generated types, 47 resources, 50 modules, 154 templates.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Reference page: this page is public-facing. It explains what the inventory means for users instead of expecting plugin-development knowledge.

At a glance

AreaWhat it means
Dreamcatcher versionv0.9.4 Early Access
Godot versionGodot 4.7 stable compatibility-targeted; Godot 4.6.3 supported
Best starting pointInstall the plugin, open the Dreamcatcher dock, then follow the first playable scene tutorial.
Main workflowCreate a scene → add data/resources → connect logic → add feedback → validate → test → prepare export.
Featured tools24 editor tools for maps, UI, visual logic, narrative, generated assets, validation, export preparation, and more.
Genre helpersUniversal profile plus 42 genre DNA profiles for starting different kinds of projects.
Generated assetsMaps, sprites, icons, audio, VFX, palettes, dialogue UI, database resources, and other project assets.
Important boundaryGenerated assets and assignments are not automatic runtime guarantees; validate and test the result in Godot.
Asset rightsUse only assets you created, own, or are licensed to use.

Version and scope

This guide is written for Dreamcatcher v0.9.4 Early Access on Godot 4.7 stable and Godot 4.6.3. It explains how to install the plugin, build starter scenes, connect the main tools, manage generated assets, validate projects, and prepare exports using normal Godot workflows.

Dreamcatcher helps you move faster inside Godot, but it does not remove the need to test your project. Exact editor labels can vary slightly between builds, generated assets may still require manual wiring, and final exports still depend on Godot export templates, platform requirements, signing, accounts, and project-specific testing.

Documentation and version-history map

This user guide matches the current Dreamcatcher v0.9.4 package: 866 addon files, 729 GDScript files, 13 Markdown documentation files, and complete release notes from v0.9.0 through v0.9.4.

Package note: this v0.9.4 guide reflects the current public package inventory: 866 addon files, 729 GDScript files, 13 Markdown documentation files, and complete release notes from v0.9.0 through v0.9.4.

DocumentUse it for
README.mdCurrent package inventory, installation notes, scope, and support information.
Documentation.htmlShort bundled package documentation overview.
RELEASE_NOTES_v0.9.0.mdFirst public beta / founder build history.
RELEASE_NOTES_v0.9.1.mdFirst stability, bug-fix, and Godot 4.6.2 compatibility pass.
RELEASE_NOTES_v0.9.2.mdFoundation, metadata clarity, project-owned path discipline, and validation groundwork.
RELEASE_NOTES_v0.9.3.mdTileMapLayer maps, map events, regions, encounter/music/weather/collision/navigation workflows.
RELEASE_NOTES_v0.9.4.mdGenerated asset registry/browser, generated database and map outputs, assignment metadata, stronger validation, and Godot 4.7 stable compatibility-targeted support.
Website roadmapPublic roadmap after v0.9.4. Planned features are not current v0.9.4 guarantees and are maintained outside the installed addon package.