Gameplay Director
User-facing reference for the Gameplay Director tool.
Gameplay Director
Status: Stable
Category: Creation
Use it when: you want enemy/loot/quest pacing or gameplay rule scaffolding.
First task
Create one enemy, loot table, and basic encounter pacing setup.
Inputs
A genre direction, simple game loop, and optional resources.
Outputs
Gameplay pacing/rule configuration and related data.
How it connects
Connects to Database, Visual Logic, Map Editor, and Content Validator.
Common mistakes
Building too much before first loop works; missing reward/enemy references.
Validation
Validate all enemy, loot, quest, and encounter references.
First safe task
- Open the tool from Dreamcatcher.
- Start with one tiny project-owned output.
- Save or apply only one change.
- Run Content Validator or Quick Play before expanding.
Success looks like
The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.
Common mistake
Stacking several generated outputs or gameplay connections before checking one simple result first.
