Package Inventory

Official public inventory: 925 files, 775 GDScript files, 376 classes, 116 custom types, 29 autoloads, 24 tools, 18 generated types, 57 resources, 51 modules, 154 templates.

v0.9.5Godot 4.6–4.74.7.1 recommendedReference
This page summarizes the current v0.9.5 workflow and keeps Early Access boundaries clear.
Inventory basis: these current counts were measured from the exact v0.9.5 ZIP used for this website update. The Godot package README still contains an older static inventory snapshot, so this page intentionally follows the actual archive rather than that stale count block.
Reference page: this page is public-facing. It explains what the inventory means for users instead of expecting plugin-development knowledge.

At a glance

AreaWhat it means
Dreamcatcher versionv0.9.5 Early Access — Game Feel + Workflow Integration
Godot versionGodot 4.6–4.7, with Godot 4.7.1 recommended.
Best starting pointInstall the plugin, open the Dreamcatcher dock, then follow the first playable scene tutorial.
Main workflowChoose/build → connect supported Workflow Bindings where useful → validate → playtest → export-preflight through Godot.
Featured tools24 editor tools for maps, UI, visual logic, narrative, generated assets, validation, export preparation, and more.
Genre helpersUniversal profile plus 42 genre DNA profiles for starting different kinds of projects.
Generated assetsMaps, sprites, icons, audio, VFX, palettes, dialogue UI, database resources, and other project assets.
Important boundaryv0.9.5 bindings are explicit and opt-in. Supported workflows do not auto-wire arbitrary custom architectures, and Assign/Apply remains separate from Runtime Bound state.
Asset rightsUse only assets you created, own, or are licensed to use.

Version and scope

This website is synchronized to Dreamcatcher v0.9.5 Early Access — Game Feel + Workflow Integration. Dreamcatcher v0.9.5 targets Godot 4.6–4.7, with Godot 4.7.1 recommended. Exact build-level evidence remains in the technical QA matrix.

v0.9.5 adds opt-in Workflow Bindings for supported UI, semantic audio/VFX, animation-event, accessibility/localization, generated-asset promotion, validation, migration, Event Monitor, and export-readiness paths while preserving existing v0.9.4 behavior by default.

It does not claim universal arbitrary-architecture auto-wiring, certified accessibility, automatic human-quality localization, full Starter Game builders, generalized no-code database/relationship editing, comprehensive save migration, complete export/pack hardening, or v1-stable guarantees.

Documentation and version-history map

This website matches the current Dreamcatcher v0.9.5 package: 925 addon files, 775 GDScript files, 18 Markdown documentation files, and release notes from v0.9.0 through v0.9.5.

Package note: these inventory counts are measured from the exact v0.9.5 ZIP used for this website synchronization. The packaged README contains an older static count snapshot, so the website follows the actual archive for inventory numbers.
DocumentUse it for
README.mdCurrent package inventory, installation notes, scope, and support information.
Documentation.htmlShort bundled package documentation overview.
RELEASE_NOTES_v0.9.0.mdFirst public beta / founder build history.
RELEASE_NOTES_v0.9.1.mdFirst stability, bug-fix, and Godot 4.6.2 compatibility pass.
RELEASE_NOTES_v0.9.2.mdFoundation, metadata clarity, project-owned path discipline, and validation groundwork.
RELEASE_NOTES_v0.9.3.mdTileMapLayer maps, map events, regions, encounter/music/weather/collision/navigation workflows.
RELEASE_NOTES_v0.9.4.mdGenerated asset registry/browser, generated database and map outputs, assignment metadata, stronger validation, and Godot 4.7 stable compatibility-targeted support.
RELEASE_NOTES_v0.9.5.mdGame Feel + Workflow Integration: opt-in Workflow Bindings, semantic UI/audio/VFX/animation-event connections, accessibility/localization integration, explicit generated-asset runtime promotion, validation, migration, Event Monitor, and export-readiness hardening.
Website roadmapPublic roadmap after v0.9.5. Later-roadmap features are not current v0.9.5 guarantees and remain planning targets rather than installed-package promises.