Learning Paths
First HUD
Create basic UI feedback for health, items, quest state, or interaction prompts.
v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Scenario I: First HUD from zero
Goal: display one value on screen: score, coins, HP, or quest text.
Tools: UI Builder → Visual Logic/variables → Content Validator → Quick Play.
- Decide one value to show: score, coins, HP, or quest text.
- Open UI Builder and choose a HUD layout.
- Add a Label or Resource Counter.
- Name it clearly, such as ScoreLabel or CoinCounter.
- Preview the UI.
- Save/export as a .tscn UI scene.
- Instance it in the playable scene.
- First show static text; connect dynamic values later.
Beginner rule: first make static text appear. Then make it update. Do not try both at once.
