Workflows
Genre DNA
Choose a genre profile to shape defaults, tools, templates, and learning direction.
v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Choosing a Genre DNA profile
Genre DNA is a user-facing workflow preset. It changes Dreamcatcher’s recommendations, tool focus, templates, and creation flow based on the kind of game you want to build. It should not be explained as an internal system.
Recommended beginner choices:
- Universal: best when you are experimenting or unsure.
- Platformer: best for first movement, camera, checkpoints, pickups, and simple level flow.
- Action RPG: best for items, enemies, quests, loot, combat, and NPC interactions.
- Visual Novel: best for dialogue, choices, portraits, chapters, and scenes.
- Top-down Adventure / Action Adventure: best for doors, pickups, NPCs, and objectives.
Statuses matter. Stable profiles are more complete public workflows. Beta profiles are usable but evolving. Early Access foundation profiles expose foundations but may require more manual setup.
Genre DNA catalog
| ID | Profile | Key | Status | Purpose |
|---|---|---|---|---|
| 0 | Universal | universal | All systems | All genre systems visible for custom or hybrid projects. |
| 1 | Platformer | platformer | Stable | Jump/dash, camera follow, checkpoint and respawn workflows. |
| 2 | Action RPG | action_rpg | Stable | Crit/parry/status, slow-motion and loot workflows. |
| 3 | Visual Novel | visual_novel | Stable | CG/affection, dynamic choices, portraits and typewriter text. |
| 4 | Card Battler | card_game | Stable | Draw/play/shuffle and card battle management. |
| 5 | Cozy Farm | cozy_farm | Stable | Planting, day-cycle time, and gentle QTE workflows. |
| 6 | Stealth Tactics | stealth | Stable | Vision cones, alarms, takedowns and squad orders. |
| 7 | Survival | survival | Stable | Durability, building, hunger and base-building workflows. |
| 8 | Racing | racing | Stable | Accelerate/brake/steer/drift/nitro and rubber-band AI. |
| 9 | Horror / Psychological | horror | Stable | Sanity drain, jumpscares, hallucination, tension, safe rooms. |
| 10 | Party Game | party_game | Stable | Board-path movement, dice rolls, space events, score tracking. |
| 11 | Board Game | board_game | Stable | Turn-based board movement, tile events, dice and tokens. |
| 12 | Multiplayer | multiplayer | Stable | Net sync nodes, lobby UI, peer state, host/join workflow. |
| 13 | Turn-Based RPG | turn_rpg | Stable | Battle HUD, party/turn order, skills, equipment, growth. |
| 14 | Puzzle | puzzle | Stable | Match-3, Sokoban, hint systems, cascades and grid logic. |
| 15 | Rhythm | rhythm | Stable | BPM sync, note judgement, combo and grade systems. |
| 16 | Roguelike / Roguelite | roguelike | Stable | Floor progression, perks, loot rolling, meta-progression. |
| 17 | Tower Defense | tower_defense | Stable | Wave spawning, economy, tower placement/upgrade/sell. |
| 18 | Fighting (2D) | fighting | Stable | Frame data, input commands, combos, meter, rounds, hit stop. |
| 19 | Fighting (3D Arena) | fighting_3d | Stable | 3D arena fighting, ring-out, juggle physics, super armor. |
| 20 | Sports (Soccer) | sports_soccer | Stable | Ball/team AI, formations, fouls, match timer, sports HUD. |
| 21 | Sports (Basketball) | sports_basketball | Stable | Shot clock, free throws, 3-point line, fouls, quarters. |
| 22 | Sports (Tennis) | sports_tennis | Stable | Tennis scoring, sets and serve system. |
| 23 | Simulation / Tycoon | simulation | Stable | Economy ticks, buildings, staff, happiness, research, events. |
| 24 | Sandbox | sandbox | Stable | Base-building, open-world tools, crafting, day/night cycle. |
| 25 | Metroidvania | metroidvania | Stable | Map reveal, ability gating, interconnected rooms, save rooms. |
| 26 | Bullet Hell / Shmup | shmup | Stable | Bullet pools, radial/aimed/spiral patterns, bombs, boss phases. |
| 27 | Point & Click Adventure | point_click | Stable | Hotspot interaction, feature list puzzles, dialogue trees. |
| 28 | Endless Runner | endless_runner | Stable | Chunk spawning, lane switching, speed curves, revives. |
| 29 | Card Game (Classic) | classic_cards | Stable | 52-card deck, solitaire/poker/rummy/uno rule helpers. |
| 30 | Hack & Slash | hack_slash | Stable | Combo chains, style ranking, hit-stop, loot, finishers. |
| 31 | Idle / Clicker | idle_clicker | Stable | Auto-generators, big numbers, prestige, offline progress. |
| 32 | Auto-Battler / Auto Chess | auto_battler | Stable | Grid placement, auto-combat, economy, shop, synergies. |
| 33 | Battle Royale | battle_royale | Stable | Shrinking zone, loot, elimination, revives, squad modes. |
| 34 | MOBA / Arena | moba | Stable | Lane maps, towers, minion waves, hero abilities, item shop. |
| 35 | Educational / Quiz | educational | Stable | Question banks, scoring, timed rounds, hints, leaderboards. |
| 36 | Farming RPG / Life Sim | farming_rpg | Stable | Crops/seasons, animals, relationships, fishing, cooking, festivals. |
| 37 | FPS / Shooter Foundations | fps_shooter | Early Access foundation | Aiming, weapons, projectiles/hitscan, crosshair and first-person camera foundations. Full FPS workflows may still require custom setup during Early Access. |
| 38 | 3D Platformer | platformer_3d | Early Access foundation | 3D jump, checkpoints, collectibles, fall-reset and camera follow foundations. |
| 39 | City Builder / Colony Sim | city_builder | Beta | Grid building placement, resource and population ticks, upgrades. |
| 40 | Tactical RPG | tactical_rpg | Beta | Grid movement, turn order, action points, attack range, end turn. |
| 41 | Action Adventure | action_adventure | Beta | Interact, pickups, door/key unlocks, objectives, zone transitions. |
| 42 | Creature Collector | creature_collector | Early Access foundation | Encounters, capture chance, roster, level-up, evolution and bestiary foundations. |
