Package Inventory
Official public inventory: 866 files, 729 GDScript files, 337 classes, 113 custom types, 28 autoloads, 24 tools, 18 generated types, 47 resources, 50 modules, 154 templates.
At a glance
| Area | What it means |
|---|---|
| Dreamcatcher version | v0.9.4 Early Access |
| Godot version | Godot 4.7 stable compatibility-targeted; Godot 4.6.3 supported |
| Best starting point | Install the plugin, open the Dreamcatcher dock, then follow the first playable scene tutorial. |
| Main workflow | Create a scene → add data/resources → connect logic → add feedback → validate → test → prepare export. |
| Featured tools | 24 editor tools for maps, UI, visual logic, narrative, generated assets, validation, export preparation, and more. |
| Genre helpers | Universal profile plus 42 genre DNA profiles for starting different kinds of projects. |
| Generated assets | Maps, sprites, icons, audio, VFX, palettes, dialogue UI, database resources, and other project assets. |
| Important boundary | Generated assets and assignments are not automatic runtime guarantees; validate and test the result in Godot. |
| Asset rights | Use only assets you created, own, or are licensed to use. |
Version and scope
This guide is written for Dreamcatcher v0.9.4 Early Access on Godot 4.7 stable and Godot 4.6.3. It explains how to install the plugin, build starter scenes, connect the main tools, manage generated assets, validate projects, and prepare exports using normal Godot workflows.
Dreamcatcher helps you move faster inside Godot, but it does not remove the need to test your project. Exact editor labels can vary slightly between builds, generated assets may still require manual wiring, and final exports still depend on Godot export templates, platform requirements, signing, accounts, and project-specific testing.
Documentation and version-history map
This user guide matches the current Dreamcatcher v0.9.4 package: 866 addon files, 729 GDScript files, 13 Markdown documentation files, and complete release notes from v0.9.0 through v0.9.4.
Package note: this v0.9.4 guide reflects the current public package inventory: 866 addon files, 729 GDScript files, 13 Markdown documentation files, and complete release notes from
v0.9.0throughv0.9.4.
| Document | Use it for |
|---|---|
README.md | Current package inventory, installation notes, scope, and support information. |
Documentation.html | Short bundled package documentation overview. |
RELEASE_NOTES_v0.9.0.md | First public beta / founder build history. |
RELEASE_NOTES_v0.9.1.md | First stability, bug-fix, and Godot 4.6.2 compatibility pass. |
RELEASE_NOTES_v0.9.2.md | Foundation, metadata clarity, project-owned path discipline, and validation groundwork. |
RELEASE_NOTES_v0.9.3.md | TileMapLayer maps, map events, regions, encounter/music/weather/collision/navigation workflows. |
RELEASE_NOTES_v0.9.4.md | Generated asset registry/browser, generated database and map outputs, assignment metadata, stronger validation, and Godot 4.7 stable compatibility-targeted support. |
Website roadmap | Public roadmap after v0.9.4. Planned features are not current v0.9.4 guarantees and are maintained outside the installed addon package. |
