Module Manager

User-facing reference for the Module Manager tool.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
Tool pages are written for users and buyers; they explain what to use, what to avoid, and where v0.9.4 boundaries are.

Module Manager

Status: Stable
Category: System
Use it when: a tool/node/profile appears missing or you need module control.

First task

Check whether a missing node/tool is disabled by module state.

Inputs

Enabled plugin and module registry.

Outputs

Module state information and registry validation.

How it connects

Use with troubleshooting and advanced project setup.

Common mistakes

Changing modules randomly; enabling no-autoload mode accidentally.

Validation

Confirm module state matches expected visible tools/custom types.

First safe task

  1. Open the tool from Dreamcatcher.
  2. Start with one tiny project-owned output.
  3. Save or apply only one change.
  4. Run Content Validator or Quick Play before expanding.

Success looks like

The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.

Common mistake

Stacking several generated outputs or gameplay connections before checking one simple result first.

v0.9.4 boundary: use this tool through visible Dreamcatcher UI, generated assets, resources, templates, and validation workflows. Avoid editing plugin scripts directly unless official advanced documentation specifically tells you to.