Animation Studio
User-facing reference for the Animation Studio tool.
Animation markers and events
v0.9.5 separates native Animation Markers from typed Animation Events. Supported events include semantic SFX/VFX, hitbox enable/disable, footsteps, camera shake, screen flash, gameplay events, and UI events. AnimationPlayer events compile into a Dreamcatcher-owned Call Method track targeting DreamAnimationEventReceiver while unrelated user tracks/markers are preserved; AnimatedSprite2D/SpriteFrames supports conservative frame-event playback.
Animation Studio
Status: Stable
Category: Creation
Use it when: you need sprite/skeletal animation previews or presets.
First task
Import or select a sprite/animation preset and preview idle/walk.
Inputs
Sprite or character visual asset.
Outputs
Animation data/preset or configured animation resource.
How it connects
Usually connects to actors, UI, VFX, or cinematics.
Common mistakes
Wrong frame size; missing animation names; no preview before assignment.
Validation
Preview animation and validate references before assigning to gameplay.
First safe task
- Open the tool from Dreamcatcher.
- Start with one tiny project-owned output.
- Save or apply only one change.
- Run Content Validator or Quick Play before expanding.
Success looks like
The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.
Common mistake
Stacking several generated outputs or gameplay connections before checking one simple result first.
