Genre DNA

Choose a genre profile to shape defaults, tools, templates, and learning direction.

v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Public user route: follow this in small steps. After each meaningful change, run a validation check or Quick Play before adding the next system.

Choosing a Genre DNA profile

Genre DNA is a user-facing workflow preset. It changes Dreamcatcher’s recommendations, tool focus, templates, and creation flow based on the kind of game you want to build. It should not be explained as an internal system.

Recommended beginner choices:

  • Universal: best when you are experimenting or unsure.
  • Platformer: best for first movement, camera, checkpoints, pickups, and simple level flow.
  • Action RPG: best for items, enemies, quests, loot, combat, and NPC interactions.
  • Visual Novel: best for dialogue, choices, portraits, chapters, and scenes.
  • Top-down Adventure / Action Adventure: best for doors, pickups, NPCs, and objectives.

Statuses matter. Stable profiles are more complete public workflows. Beta profiles are usable but evolving. Early Access foundation profiles expose foundations but may require more manual setup.

Genre DNA catalog

IDProfileKeyStatusPurpose
0UniversaluniversalAll systemsAll genre systems visible for custom or hybrid projects.
1PlatformerplatformerStableJump/dash, camera follow, checkpoint and respawn workflows.
2Action RPGaction_rpgStableCrit/parry/status, slow-motion and loot workflows.
3Visual Novelvisual_novelStableCG/affection, dynamic choices, portraits and typewriter text.
4Card Battlercard_gameStableDraw/play/shuffle and card battle management.
5Cozy Farmcozy_farmStablePlanting, day-cycle time, and gentle QTE workflows.
6Stealth TacticsstealthStableVision cones, alarms, takedowns and squad orders.
7SurvivalsurvivalStableDurability, building, hunger and base-building workflows.
8RacingracingStableAccelerate/brake/steer/drift/nitro and rubber-band AI.
9Horror / PsychologicalhorrorStableSanity drain, jumpscares, hallucination, tension, safe rooms.
10Party Gameparty_gameStableBoard-path movement, dice rolls, space events, score tracking.
11Board Gameboard_gameStableTurn-based board movement, tile events, dice and tokens.
12MultiplayermultiplayerStableNet sync nodes, lobby UI, peer state, host/join workflow.
13Turn-Based RPGturn_rpgStableBattle HUD, party/turn order, skills, equipment, growth.
14PuzzlepuzzleStableMatch-3, Sokoban, hint systems, cascades and grid logic.
15RhythmrhythmStableBPM sync, note judgement, combo and grade systems.
16Roguelike / RogueliteroguelikeStableFloor progression, perks, loot rolling, meta-progression.
17Tower Defensetower_defenseStableWave spawning, economy, tower placement/upgrade/sell.
18Fighting (2D)fightingStableFrame data, input commands, combos, meter, rounds, hit stop.
19Fighting (3D Arena)fighting_3dStable3D arena fighting, ring-out, juggle physics, super armor.
20Sports (Soccer)sports_soccerStableBall/team AI, formations, fouls, match timer, sports HUD.
21Sports (Basketball)sports_basketballStableShot clock, free throws, 3-point line, fouls, quarters.
22Sports (Tennis)sports_tennisStableTennis scoring, sets and serve system.
23Simulation / TycoonsimulationStableEconomy ticks, buildings, staff, happiness, research, events.
24SandboxsandboxStableBase-building, open-world tools, crafting, day/night cycle.
25MetroidvaniametroidvaniaStableMap reveal, ability gating, interconnected rooms, save rooms.
26Bullet Hell / ShmupshmupStableBullet pools, radial/aimed/spiral patterns, bombs, boss phases.
27Point & Click Adventurepoint_clickStableHotspot interaction, feature list puzzles, dialogue trees.
28Endless Runnerendless_runnerStableChunk spawning, lane switching, speed curves, revives.
29Card Game (Classic)classic_cardsStable52-card deck, solitaire/poker/rummy/uno rule helpers.
30Hack & Slashhack_slashStableCombo chains, style ranking, hit-stop, loot, finishers.
31Idle / Clickeridle_clickerStableAuto-generators, big numbers, prestige, offline progress.
32Auto-Battler / Auto Chessauto_battlerStableGrid placement, auto-combat, economy, shop, synergies.
33Battle Royalebattle_royaleStableShrinking zone, loot, elimination, revives, squad modes.
34MOBA / ArenamobaStableLane maps, towers, minion waves, hero abilities, item shop.
35Educational / QuizeducationalStableQuestion banks, scoring, timed rounds, hints, leaderboards.
36Farming RPG / Life Simfarming_rpgStableCrops/seasons, animals, relationships, fishing, cooking, festivals.
37FPS / Shooter Foundationsfps_shooterEarly Access foundationAiming, weapons, projectiles/hitscan, crosshair and first-person camera foundations. Full FPS workflows may still require custom setup during Early Access.
383D Platformerplatformer_3dEarly Access foundation3D jump, checkpoints, collectibles, fall-reset and camera follow foundations.
39City Builder / Colony Simcity_builderBetaGrid building placement, resource and population ticks, upgrades.
40Tactical RPGtactical_rpgBetaGrid movement, turn order, action points, attack range, end turn.
41Action Adventureaction_adventureBetaInteract, pickups, door/key unlocks, objectives, zone transitions.
42Creature Collectorcreature_collectorEarly Access foundationEncounters, capture chance, roster, level-up, evolution and bestiary foundations.