Classic 48×48 Import Workflow

Import compatible user-owned tilesheets while respecting asset rights.

v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Public user route: follow this in small steps. After each meaningful change, run a validation check or Quick Play before adding the next system.

Classic 48x48 layout workflows and asset rights

Dreamcatcher can help with Classic 48x48 tilesheet layout workflows and Godot-native TileSet setup. This should be described as layout compatibility, not as ownership of third-party artwork.

Safe public wording:

Classic 48x48 layout support means Dreamcatcher can help organize tilesheet-style workflows commonly used in grid-based 2D games. Only import artwork you created, own, or are licensed to use. Dreamcatcher does not grant rights to third-party proprietary assets.

Do not imply Dreamcatcher includes or licenses RPG Maker RTP/default/proprietary art. Use Dreamcatcher-owned wording such as Classic 48x48 layout profiles, compatible tilesheet import, Godot-native TileSet workflow, and asset-rights guidance.

Tilesets and Classic 48×48 workflows

Tilesets, tile size, and Classic 48×48 workflows

  1. Prepare artwork you created, own, or are licensed to use.
  2. Import the image into the Godot project.
  3. Choose the correct tile size: 16, 32, 48, 64, etc.
  4. Use Godot TileSet or Dreamcatcher import helper.
  5. Check that tiles appear in the palette.
  6. Paint a small test map.
  7. Validate collisions/navigation/terrain roles if used.

Classic 48×48 support is layout compatibility only. Dreamcatcher does not include or grant rights to third-party proprietary artwork.

Public terms to use:

ConceptPublic meaning
Layout profileHow a tilesheet is organized
Source imageArtwork file you imports
Tile sizeGrid size used to slice source
Role metadataTerrain/collision/navigation/decorative hints
Autotile/terrain hintsImport hints for Godot TileSet terrain setup
Import warningsMissing/empty/unexpected tile areas