Classic 48×48 Import Workflow
Import compatible user-owned tilesheets while respecting asset rights.
Classic 48x48 layout workflows and asset rights
Dreamcatcher can help with Classic 48x48 tilesheet layout workflows and Godot-native TileSet setup. This should be described as layout compatibility, not as ownership of third-party artwork.
Safe public wording:
Classic 48x48 layout support means Dreamcatcher can help organize tilesheet-style workflows commonly used in grid-based 2D games. Only import artwork you created, own, or are licensed to use. Dreamcatcher does not grant rights to third-party proprietary assets.
Do not imply Dreamcatcher includes or licenses RPG Maker RTP/default/proprietary art. Use Dreamcatcher-owned wording such as Classic 48x48 layout profiles, compatible tilesheet import, Godot-native TileSet workflow, and asset-rights guidance.
Tilesets and Classic 48×48 workflows
Tilesets, tile size, and Classic 48×48 workflows
- Prepare artwork you created, own, or are licensed to use.
- Import the image into the Godot project.
- Choose the correct tile size: 16, 32, 48, 64, etc.
- Use Godot TileSet or Dreamcatcher import helper.
- Check that tiles appear in the palette.
- Paint a small test map.
- Validate collisions/navigation/terrain roles if used.
Classic 48×48 support is layout compatibility only. Dreamcatcher does not include or grant rights to third-party proprietary artwork.
Public terms to use:
| Concept | Public meaning |
|---|---|
| Layout profile | How a tilesheet is organized |
| Source image | Artwork file you imports |
| Tile size | Grid size used to slice source |
| Role metadata | Terrain/collision/navigation/decorative hints |
| Autotile/terrain hints | Import hints for Godot TileSet terrain setup |
| Import warnings | Missing/empty/unexpected tile areas |
