Procedural Toolkit

User-facing reference for the Procedural Toolkit tool.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
Tool pages are written for users and buyers; they explain what to use, what to avoid, and where v0.9.4 boundaries are.

Procedural Toolkit

Status: Stable
Category: Asset
Use it when: you want to generate maps, sprites, palettes, audio, VFX, or helper content.

First task

Generate a small dungeon/map/icon/palette and register it.

Inputs

A generation goal and safe project output folder.

Outputs

Generated output, registry record, metadata/report where supported.

How it connects

Feeds Generated Asset Browser, Map Editor, Database, Sound Studio, and validation.

Common mistakes

Generating many tests without naming/validating; ignoring reports; overwriting useful outputs.

Validation

Inspect record, preview/report, output path, and validation status.

First safe task

  1. Open the tool from Dreamcatcher.
  2. Start with one tiny project-owned output.
  3. Save or apply only one change.
  4. Run Content Validator or Quick Play before expanding.

Success looks like

The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.

Common mistake

Stacking several generated outputs or gameplay connections before checking one simple result first.

v0.9.4 boundary: use this tool through visible Dreamcatcher UI, generated assets, resources, templates, and validation workflows. Avoid editing plugin scripts directly unless official advanced documentation specifically tells you to.