Map Editor
User-facing reference for the Map Editor tool.
Map Editor
Status: Stable
Category: Creation
Use it when: you need maps, TileMapLayer workflows, events, or gameplay regions.
First task
Create or open a small map, add one event, and paint one region.
Inputs
A map scene, tileset, or generated map output.
Outputs
Map layers, events, and region metadata.
How it connects
Connects to Generated Asset Browser, Database, Visual Logic, and Content Validator.
Common mistakes
Painting on wrong layer; missing event target; region has no behavior; invalid tileset rights.
Validation
Validate map structure and test the event/region in Quick Play.
First safe task
- Open the tool from Dreamcatcher.
- Start with one tiny project-owned output.
- Save or apply only one change.
- Run Content Validator or Quick Play before expanding.
Success looks like
The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.
Common mistake
Stacking several generated outputs or gameplay connections before checking one simple result first.
