Generated Asset Types

Reference for the 18 generated asset types in v0.9.4.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Reference page: this page is public-facing. It explains what the inventory means for users instead of expecting plugin-development knowledge.

Generated asset type reference

These are the canonical 18 generated asset registry types in v0.9.4. Database concepts such as items, enemies, quests, shops, skills, crafting rules, and dialogue are usually represented as database_resource, loot_table, name_table, or related resource outputs, not as separate top-level generated asset types.

#Type keyPublic labelConstant
1mapMapTYPE_MAP
2overworldOverworldTYPE_OVERWORLD
3dungeonDungeonTYPE_DUNGEON
4spriteSpriteTYPE_SPRITE
5iconIconTYPE_ICON
6musicMusicTYPE_MUSIC
7sfxSFXTYPE_SFX
8vfxVFXTYPE_VFX
9loot_tableLoot TableTYPE_LOOT_TABLE
10database_resourceDatabase ResourceTYPE_DATABASE_RESOURCE
11name_tableName TableTYPE_NAME_TABLE
12palettePaletteTYPE_PALETTE
13shape_3d3D ShapeTYPE_SHAPE_3D
14isometric_sceneIsometric SceneTYPE_ISOMETRIC_SCENE
15dialogue_uiDialogue UITYPE_DIALOGUE_UI
16formula_presetFormula PresetTYPE_FORMULA_PRESET
17converted_imageConverted ImageTYPE_CONVERTED_IMAGE
18converted_audioConverted AudioTYPE_CONVERTED_AUDIO

Common user interpretation:

  • Map / Overworld / Dungeon: generated layout content that may become editable map scenes with layers and regions.
  • Sprite / Icon / Converted Image: visual assets usable by UI, items, actors, enemies, or scenes.
  • Music / SFX / Converted Audio: audio outputs that can be assigned as metadata or to supported resources.
  • VFX: visual effects that can be tracked and assigned where supported.
  • Database Resource: generated game-data resources such as items, shops, enemies, quests, skills, or related .tres files.
  • Loot Table / Name Table / Palette / Formula Preset: reusable data helpers for content generation, UI, combat, naming, themes, or balancing.
  • 3D Shape / Isometric Scene / Dialogue UI: specialized generated content with project-owned records and validation.

Generated asset types and browser categories

Canonical 18 generated asset type strings

#Type string
1map
2overworld
3dungeon
4sprite
5icon
6music
7sfx
8vfx
9loot_table
10database_resource
11name_table
12palette
13shape_3d
14isometric_scene
15dialogue_ui
16formula_preset
17converted_image
18converted_audio

Generated Asset Browser categories

LabelType expressionIcon
All""FileList
MapsDreamGeneratedAsset.TYPE_MAPGridMap
WorldsDreamGeneratedAsset.TYPE_OVERWORLDImage
DungeonsDreamGeneratedAsset.TYPE_DUNGEONGridMap
SpritesDreamGeneratedAsset.TYPE_SPRITESprite2D
IconsDreamGeneratedAsset.TYPE_ICONBoxContainer
MusicDreamGeneratedAsset.TYPE_MUSICAudioStreamPlayer
SFXDreamGeneratedAsset.TYPE_SFXAudioStreamPlayer
VFXDreamGeneratedAsset.TYPE_VFXGPUParticles2D
LootDreamGeneratedAsset.TYPE_LOOT_TABLEBoxContainer
DatabaseDreamGeneratedAsset.TYPE_DATABASE_RESOURCEResourcePreloader
NamesDreamGeneratedAsset.TYPE_NAME_TABLERichTextLabel
PalettesDreamGeneratedAsset.TYPE_PALETTEColorRect
3D ShapesDreamGeneratedAsset.TYPE_SHAPE_3DNode3D
IsometricDreamGeneratedAsset.TYPE_ISOMETRIC_SCENEGridMap
UIDreamGeneratedAsset.TYPE_DIALOGUE_UIControl
FormulasDreamGeneratedAsset.TYPE_FORMULA_PRESETScriptExtend
ConversionsDreamGeneratedAsset.TYPE_CONVERTED_IMAGEReload
Converted AudioDreamGeneratedAsset.TYPE_CONVERTED_AUDIOReload

Assignment keys by group

Audio: ui_confirm, ui_cancel, ui_click, ui_error, chest_open, door_open, item_pickup, quest_start, quest_complete, battle_start, battle_victory, battle_defeat, enemy_hit, enemy_death, player_hit, player_death, skill_cast, spell_impact, map_bgm, battle_bgm, region_bgm, weather_ambience

VFX: chest_open, door_open, item_pickup, quest_start, quest_complete, battle_start, battle_victory, battle_defeat, enemy_hit, enemy_death, player_hit, player_death, skill_cast, spell_impact

Icon: item_icon, skill_icon, quest_icon, currency_icon

Sprite/visual: actor_portrait, actor_battle_sprite, actor_overworld_sprite, enemy_portrait, enemy_battle_sprite, dialogue_background, title_background

Database/data: database_reference, loot_table, name_table

Palette: ui_theme_palette

Formula: damage_formula

UI: ui_scene

All valid assignment keys (39): ui_confirm, ui_cancel, ui_click, ui_error, chest_open, door_open, item_pickup, quest_start, quest_complete, battle_start, battle_victory, battle_defeat, enemy_hit, enemy_death, player_hit, player_death, skill_cast, spell_impact, map_bgm, battle_bgm, region_bgm, weather_ambience, item_icon, skill_icon, quest_icon, currency_icon, actor_portrait, actor_battle_sprite, actor_overworld_sprite, enemy_portrait, enemy_battle_sprite, dialogue_background, title_background, loot_table, name_table, ui_theme_palette, damage_formula, database_reference, ui_scene

Public boundary: assignment writes supported fields and metadata for tracing/validation. It must not be documented as guaranteed full runtime binding for every asset type in v0.9.4.