First Visual Logic Graph

Build one readable graph and attach it safely through a supported method.

v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Public user route: follow this in small steps. After each meaningful change, run a validation check or Quick Play before adding the next system.

Scenario J: First Visual Logic graph from zero

Goal: create a graph that shows a message when the player interacts.

Tools: Visual Logic → DreamBehavior or Map Event → Content Validator → Quick Play.

Output: one saved .dcs graph attached to something real.

  1. Open Visual Logic.
  2. Create a new graph or sequence.
  3. Add a start/event node.
  4. Add one action node, such as show dialogue, show notification, or print message.
  5. Connect the execution wire.
  6. Save the graph as a .dcs file.
  7. Select a scene object or map event.
  8. Attach the graph through DreamBehavior or the event editor.
  9. Validate and Quick Play.
Important: a graph sitting in the FileSystem does nothing by itself. It must be attached to a scene object or map event.