Choose one goal
Pick the next result you need, not the most impressive tool.
Browse the 24 public Dreamcatcher tools, what each one is for, and which one to open first depending on your goal.
The written tool reference is complete. Optional screenshots can later show the dashboard and tool panels.
You know which tool to open first, what it creates, and how to validate one output before moving on.
Follow this sequence before expanding. It keeps the public learning path practical, testable, and beginner-safe.
Pick the next result you need, not the most impressive tool.
Use the category list and 24 tool cards to choose the correct tool.
Make one scene, map, graph, UI, asset, or validation result.
Use Content Validator or Quick Play before expanding.
Move from tool output into maps, UI, logic, generated assets, or export checks.
Do not open many advanced tools before one stable result exists.
Orientation dashboard for opening the right Dreamcatcher tool, checking project status, and starting safely.
Create trigger, condition, action, feedback, and state/test behavior graphs.
Start scenes from templates and assemble the smallest playable structure.
Build HUDs, menus, dialogue UI, panels, layouts, themes, and device-size variants.
Create dialogue, choices, route logic, story beats, and narrative triggers.
Paint maps, TileMapLayer workflows, events, regions, encounters, music, collision, and navigation checks.
Connect animation states and markers to gameplay feedback.
Create or assign SFX, music, ambience, UI sounds, and battle/map audio cues.
Build small cutscenes, camera moments, boss intros, and presentation chains.
Improve rough concepts and turn idea sketches into clearer production directions.
Coordinate loop intent, pacing, challenge, scenario direction, and design decisions.
Organize ideas, references, experiments, and feature planning before building.
Generate maps, assets, names, palettes, formulas, resources, and converted outputs.
Inspect, preview, validate, duplicate, export, delete, and connect generated outputs safely.
Use guidance and suggestions, then validate manually instead of treating advice as authority.
Edit actors, items, skills, enemies, quests, shops, formulas, loot, and related game data.
Check broken references, missing resources, unsafe states, and export blockers.
Import, convert, organize, validate, and prepare assets for Godot-native workflows.
Review budgets, warnings, and performance-sensitive project areas.
Understand feature groups and what is enabled, missing, advanced, or not ready.
Safely update or migrate project data when formats, paths, or versions change.
Prepare/bake content when moving from editable workflows toward exit/production steps.
Find unused or risky assets and clean carefully after checking references.
Run export preflight while remembering that Godot templates, SDKs, signing, accounts, and QA still apply.
Use it to orient yourself and choose a tiny goal.
Create a simple scene structure.
Add a small room or map area.
Connect one trigger/condition/action.
Add visible feedback or a simple HUD.
Check the result before expanding.
Inspect any generated output you used.
Review export readiness later, not before the prototype works.
The written guide is available now. Optional videos and screenshots are coming soon.
Dreamcatcher has 24 featured tools. Start with the tool that matches the next tiny result you need, validate one output, then connect it to the next workflow.