Export Manager
User-facing reference for the Export Manager tool.
Export Manager
Status: Stable
Category: System
Use it when: you are preparing Godot export presets and preflight checks.
First task
Run export preflight, check templates, and build only after validation.
Inputs
Validated project and target platform decision.
Outputs
Export presets, preflight results, and build preparation.
How it connects
Comes after Content Validator, Asset Cleaner, Bake Manager as needed.
Common mistakes
Assuming console/mobile export is turnkey; missing templates/SDKs/signing.
Validation
Install required Godot templates/SDKs and test exported build.
First safe task
- Open the tool from Dreamcatcher.
- Start with one tiny project-owned output.
- Save or apply only one change.
- Run Content Validator or Quick Play before expanding.
Success looks like
The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.
Common mistake
Stacking several generated outputs or gameplay connections before checking one simple result first.
