Bake Manager

User-facing reference for the Bake Manager tool.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
Tool pages are written for users and buyers; they explain what to use, what to avoid, and where v0.9.4 boundaries are.

Bake Manager

Status: Stable
Category: Asset
Use it when: you need to bake/export resources or data tables.

First task

Bake/export project data tables or resources, then validate outputs.

Inputs

Project resources ready for baking.

Outputs

Baked/exported data files or resources.

How it connects

Comes after validation and before export preparation.

Common mistakes

Baking broken data; not checking output paths; assuming bake fixes references.

Validation

Validate before and after baking; inspect output files.

First safe task

  1. Open the tool from Dreamcatcher.
  2. Start with one tiny project-owned output.
  3. Save or apply only one change.
  4. Run Content Validator or Quick Play before expanding.

Success looks like

The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.

Common mistake

Stacking several generated outputs or gameplay connections before checking one simple result first.

v0.9.4 boundary: use this tool through visible Dreamcatcher UI, generated assets, resources, templates, and validation workflows. Avoid editing plugin scripts directly unless official advanced documentation specifically tells you to.