Asset Cleaner

User-facing reference for the Asset Cleaner tool.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
Tool pages are written for users and buyers; they explain what to use, what to avoid, and where v0.9.4 boundaries are.

Asset Cleaner

Status: Stable
Category: Asset
Use it when: you need to review unused/orphaned assets after experiments.

First task

Find unused generated test assets and review before deletion.

Inputs

A project with generated/imported experiments and a backup.

Outputs

Cleanup candidates and deletion decisions.

How it connects

Use with Generated Asset Browser and Content Validator.

Common mistakes

Deleting without backup; deleting outputs still referenced by scenes/resources.

Validation

Review references and rerun Content Validator after cleanup.

First safe task

  1. Open the tool from Dreamcatcher.
  2. Start with one tiny project-owned output.
  3. Save or apply only one change.
  4. Run Content Validator or Quick Play before expanding.

Success looks like

The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.

Common mistake

Stacking several generated outputs or gameplay connections before checking one simple result first.

v0.9.4 boundary: use this tool through visible Dreamcatcher UI, generated assets, resources, templates, and validation workflows. Avoid editing plugin scripts directly unless official advanced documentation specifically tells you to.