Template Catalog

154 scene templates as starting points for editable Godot scenes.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
The exact 154-template inventory is represented for public users by categories and safe selection guidance.
Template catalog: Dreamcatcher v0.9.4 documents 154 scene templates. Use Scene Composer and learning paths first; choose templates by the playable result you need, not by trying to inspect every template at once.

Scene Composer

Scene Composer is the place to browse, create, duplicate, and export scenes from templates. The current package README identifies 154 unique Scene Composer template entries, while the package itself contains 36 bundled .tscn scene/runtime UI files. Public docs should use that distinction instead of saying only “36 scene templates.”

Use Scene Composer when you want to:

  • Start from a template instead of a blank scene.
  • Create a first playable scene quickly.
  • Explore genre-specific starter scenes.
  • Duplicate a scene safely before experimenting.
  • Export or save a template-derived scene into your project.

Beginner task: create a Platformer or Action RPG test scene, save it, validate it, and run Quick Play before editing it deeply.

Understanding scene-template counts

Dreamcatcher has several scene/template numbers because they describe different things:

  • 154 unique DreamTemplateData templates exist in the template data registry.
  • These are merged through 43 internal template data groups.
  • The Scene Composer UI currently shows 36 visible category groups.
  • Those visible groups currently list 149 unique template names.
  • The package separately contains 36 bundled .tscn files used for scenes, UI, demos, or editor/runtime surfaces.

So if you see “154 templates” and “36 .tscn files,” they are not contradictory. They count different parts of the package.

Understanding scene-template counts

Dreamcatcher has several scene/template numbers because they describe different things:

  • 154 unique DreamTemplateData templates exist in the template data registry.
  • These are merged through 43 internal template data groups.
  • The Scene Composer UI currently shows 36 visible category groups.
  • Those visible groups currently list 149 unique template names.
  • The package separately contains 36 bundled .tscn files used for scenes, UI, demos, or editor/runtime surfaces.

So if you see “154 templates” and “36 .tscn files,” they are not contradictory. They count different parts of the package.

Template familyBest first useValidation habit
First-scene / safe-start templatesCreate a tiny project-owned test scene.Quick Play before adding content.
2D / platformer / Action RPG templatesTest movement, collision, triggers, and feedback.Validate input, collision, camera, and references.
UI / HUD / menu templatesShow HP/objective/currency/pickup feedback.Check UI anchors and data binding.
Map / dungeon / region templatesPrototype a playable room or dungeon flow.Check TileMapLayer, events, regions, collision, and navigation.
Dialogue / visual novel templatesPrototype a conversation, branch, or quest start.Check choice outcome and quest state.