Sketch Enhancer

User-facing reference for the Sketch Enhancer tool.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
Tool pages are written for users and buyers; they explain what to use, what to avoid, and where v0.9.4 boundaries are.

Sketch Enhancer

Status: Beta
Category: Asset
Use it when: you want to clean rough sketches into usable visual assets.

First task

Import a sketch, produce a cleaned output, save it as a generated visual asset.

Inputs

A user-owned sketch or licensed image.

Outputs

Cleaned image output and/or generated asset record.

How it connects

Connects to Asset Pipeline and Generated Asset Browser.

Common mistakes

Using unlicensed art; expecting finished production art without review; saving into plugin folder.

Validation

Check asset rights, preview output, and validate path/metadata.

First safe task

  1. Open the tool from Dreamcatcher.
  2. Start with one tiny project-owned output.
  3. Save or apply only one change.
  4. Run Content Validator or Quick Play before expanding.

Success looks like

The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.

Common mistake

Stacking several generated outputs or gameplay connections before checking one simple result first.

v0.9.4 boundary: use this tool through visible Dreamcatcher UI, generated assets, resources, templates, and validation workflows. Avoid editing plugin scripts directly unless official advanced documentation specifically tells you to.