Map Editor

User-facing reference for the Map Editor tool.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
Tool pages are written for users and buyers; they explain what to use, what to avoid, and where v0.9.4 boundaries are.

Map Editor

Status: Stable
Category: Creation
Use it when: you need maps, TileMapLayer workflows, events, or gameplay regions.

First task

Create or open a small map, add one event, and paint one region.

Inputs

A map scene, tileset, or generated map output.

Outputs

Map layers, events, and region metadata.

How it connects

Connects to Generated Asset Browser, Database, Visual Logic, and Content Validator.

Common mistakes

Painting on wrong layer; missing event target; region has no behavior; invalid tileset rights.

Validation

Validate map structure and test the event/region in Quick Play.

First safe task

  1. Open the tool from Dreamcatcher.
  2. Start with one tiny project-owned output.
  3. Save or apply only one change.
  4. Run Content Validator or Quick Play before expanding.

Success looks like

The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.

Common mistake

Stacking several generated outputs or gameplay connections before checking one simple result first.

v0.9.4 boundary: use this tool through visible Dreamcatcher UI, generated assets, resources, templates, and validation workflows. Avoid editing plugin scripts directly unless official advanced documentation specifically tells you to.