Export Manager

User-facing reference for the Export Manager tool.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
Tool pages are written for users and buyers; they explain what to use, what to avoid, and where v0.9.4 boundaries are.

Export Manager

Status: Stable
Category: System
Use it when: you are preparing Godot export presets and preflight checks.

First task

Run export preflight, check templates, and build only after validation.

Inputs

Validated project and target platform decision.

Outputs

Export presets, preflight results, and build preparation.

How it connects

Comes after Content Validator, Asset Cleaner, Bake Manager as needed.

Common mistakes

Assuming console/mobile export is turnkey; missing templates/SDKs/signing.

Validation

Install required Godot templates/SDKs and test exported build.

First safe task

  1. Open the tool from Dreamcatcher.
  2. Start with one tiny project-owned output.
  3. Save or apply only one change.
  4. Run Content Validator or Quick Play before expanding.

Success looks like

The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.

Common mistake

Stacking several generated outputs or gameplay connections before checking one simple result first.

v0.9.4 boundary: use this tool through visible Dreamcatcher UI, generated assets, resources, templates, and validation workflows. Avoid editing plugin scripts directly unless official advanced documentation specifically tells you to.