Database

User-facing reference for the Database tool.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
Tool pages are written for users and buyers; they explain what to use, what to avoid, and where v0.9.4 boundaries are.

Database

Status: Stable
Category: Creation
Use it when: you need items, enemies, quests, shops, skills, actors, cards, or other data.

First task

Create an item resource and assign an icon if available.

Inputs

A data category and required fields such as name/ID.

Outputs

Godot resource files and related data records.

How it connects

Connects to Generated Asset Browser, Visual Logic, Gameplay Director, and UI.

Common mistakes

Duplicate IDs; missing icons/rewards; broken resource paths.

Validation

Run Content Validator and confirm references resolve.

First safe task

  1. Open the tool from Dreamcatcher.
  2. Start with one tiny project-owned output.
  3. Save or apply only one change.
  4. Run Content Validator or Quick Play before expanding.

Success looks like

The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.

Common mistake

Stacking several generated outputs or gameplay connections before checking one simple result first.

v0.9.4 boundary: use this tool through visible Dreamcatcher UI, generated assets, resources, templates, and validation workflows. Avoid editing plugin scripts directly unless official advanced documentation specifically tells you to.