Content Validator

User-facing reference for the Content Validator tool.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
Tool pages are written for users and buyers; they explain what to use, what to avoid, and where v0.9.4 boundaries are.

Content Validator

Status: Stable
Category: Validation
Use it when: you need to catch missing references and readiness problems.

First task

Run validation on a test scene and fix one warning.

Inputs

A scene, map, resource, or project to inspect.

Outputs

Warnings/errors and readiness reports.

How it connects

Use before Quick Play/export and before asking for support.

Common mistakes

Ignoring warnings; misunderstanding warning vs error; validating before saving.

Validation

Rerun after fixes and confirm warnings/errors changed as expected.

First safe task

  1. Open the tool from Dreamcatcher.
  2. Start with one tiny project-owned output.
  3. Save or apply only one change.
  4. Run Content Validator or Quick Play before expanding.

Success looks like

The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.

Common mistake

Stacking several generated outputs or gameplay connections before checking one simple result first.

v0.9.4 boundary: use this tool through visible Dreamcatcher UI, generated assets, resources, templates, and validation workflows. Avoid editing plugin scripts directly unless official advanced documentation specifically tells you to.