Narrative Weaver

User-facing reference for the Narrative Weaver tool.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
Tool pages are written for users and buyers; they explain what to use, what to avoid, and where v0.9.4 boundaries are.

Narrative Weaver

Status: Stable
Category: Creation
Use it when: you need dialogue, choices, branches, chapters, or quest story flow.

First task

Create a two-line NPC dialogue with one choice.

Inputs

NPC/story idea, optional portraits/backgrounds, optional quest resource.

Outputs

Dialogue/chapter/choice resources and story flow links.

How it connects

Connects to Visual Logic, UI Builder, Database, and map events.

Common mistakes

Choice branches with no destination; missing portraits; dialogue not connected to NPC.

Validation

Quick Play conversation and confirm choice results and references.

First safe task

  1. Open the tool from Dreamcatcher.
  2. Start with one tiny project-owned output.
  3. Save or apply only one change.
  4. Run Content Validator or Quick Play before expanding.

Success looks like

The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.

Common mistake

Stacking several generated outputs or gameplay connections before checking one simple result first.

v0.9.4 boundary: use this tool through visible Dreamcatcher UI, generated assets, resources, templates, and validation workflows. Avoid editing plugin scripts directly unless official advanced documentation specifically tells you to.