Troubleshooting & Safe Setup

Fix common setup issues and gather useful support details.

v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.

Troubleshooting

ProblemFirst fix
Plugin does not appearCheck folder nesting. The correct path is addons/dreamcatcher/plugin.cfg. Restart Godot after fixing.
Panels are missingRestart Godot, reset editor layout if needed, and check whether plugin enabled cleanly. Check Module Manager and no-autoload mode.
A custom node is missingThe module that owns it may be disabled. Open Module Manager and verify module state.
Generated asset does not appearRefresh filesystem, check res://dream/generated/_registry/, and run generated asset validation.
Regenerate button is disabledDirect regeneration is mainly supported for stored map/dungeon/overworld presets in v0.9.4.
Assign says metadata-onlyThis is expected for some v0.9.4 assignments. It means traceable assignment metadata was saved but full runtime binding may need later/manual setup.
Quick Play does not runValidate the current scene, check for missing main scene/current scene, and review Godot output errors.
Visual Logic does not triggerCheck trigger area/collision layers, assigned sequence, condition values, and whether the actor can interact with the object.
NPC dialogue does not showCheck dialogue resource reference, speaker/portrait references, interaction trigger, and UI/dialogue system availability.
Chest gives infinite rewardsAdd an opened variable/switch and check it before giving the reward.
Map event does not workValidate destination references, trigger shape, collision layers, target scene/spawn ID, and event page conditions.
Imported tilesheet looks wrongCheck tile size, layout profile, spacing/margins, and asset license/ownership.
Audio/VFX does not playCheck file path, assignment target, audio bus, metadata-only status, and whether runtime binding is supported for that case.
Export Preflight failsInstall Godot export templates, check missing scenes/resources, and review platform-specific SDK/account requirements.
Project feels slowRun Content Validator, use Asset Cleaner, inspect Performance Panel, and reduce heavy generated content until the prototype is stable.

Godot setup verification checklist

Use this checklist after installing or updating Dreamcatcher to confirm that the editor surfaces, starter workflows, generated assets, validation tools, and export preparation helpers behave as expected.

AreaExpected result
Enable plugin in clean projectPlugin loads without critical errors.
Restart GodotDreamcatcher surfaces return.
Disable/re-enable pluginDocks/toolbars clean up and do not duplicate.
No-autoload modeAutoload warning in this guide matches actual behavior.
Scene ComposerCreates/saves a usable scene.
Quick PlayRuns the chosen test scene.
Generated Asset BrowserShows record, metadata, preview/report where supported.
Dungeon/map/overworld regenerationWorks from stored preset where supported.
Assign/applyUI wording and actual behavior match metadata/supported-field boundaries.
Content ValidatorWarnings/errors make sense and can be rerun.
Asset CleanerReview-before-delete behavior matches docs.
Export PreflightShows real Godot template/platform warnings.

Common validation messages and fixes

Validator messageMeaningFix
Item has no iconUI may show an empty slot.Assign a generated or imported icon.
Quest missing rewardQuest can finish without a clear result.Add item, currency, flag, or state reward.
Map event missing targetDoor/transfer may fail.Assign destination scene/spawn.
Asset path inside plugin folderUser content may be unsafe during plugin update.Move to res://dream/generated/ or a project folder.
Export template missingGodot cannot build the target.Install official Godot export templates.