Glossary

Plain-language definitions for first-time Godot and Dreamcatcher users.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Reference page: this page is public-facing. It explains what the inventory means for users instead of expecting plugin-development knowledge.

Glossary

TermMeaning
DreamcatcherThe Godot plugin that provides no-code/low-code game creation tools, generated asset workflows, templates, resources, and validation.
Early AccessA release stage where features are usable but still evolving. v0.9.4 is not a v1 stability promise.
Genre DNAA profile that focuses Dreamcatcher around a game genre or workflow, such as Platformer, Action RPG, or Visual Novel.
UniversalThe all-systems profile for custom, hybrid, or exploratory projects.
Scene ComposerTool for creating and managing scenes from template entries.
Visual LogicNode/graph-style no-code logic for gameplay behavior.
DreamSequenceA saved logic sequence/graph used by Dreamcatcher behavior systems.
Generated assetA project-owned output tracked by Dreamcatcher with metadata, registry record, reports, and validation state.
Generated Asset BrowserTool for browsing, inspecting, validating, assigning, deleting, duplicating, and regenerating supported generated assets.
MetadataInformation about an asset such as source tool, type, seed, output path, dependencies, status, and assignment target.
ValidationA check that reports missing references, broken paths, incomplete resources, unsafe paths, or readiness issues.
Quick PlayA fast test workflow for checking current playable content.
ResourceA Godot .tres/Resource-style data file used for items, actors, quests, skills, etc.
Map eventAn object on a map that performs gameplay behavior, such as door, chest, NPC, trigger, spawn, or exit.
RegionA painted/map-defined area with gameplay meaning such as encounter, music, weather, safe zone, or navigation.
TileMapLayerGodot 4.7 / 4.6.3 TileMapLayer workflow used for modern layered maps.
Classic 48x48 layoutA tilesheet layout workflow for user-owned/licensed 48x48 grid art; not an asset-rights grant.
Export PreflightChecks that help prepare for Godot export without guaranteeing platform approval or console support.
Module ManagerTool for checking and controlling module availability, which can affect visible tools/nodes.
No-autoload modeAdvanced setting that skips autoload registration; most users should leave it off.
Bake / Exit LadderWorkflows for turning plugin-managed/generated content into project-owned files and reducing lock-in.