Reference
Genre DNA Catalog
Universal + 42 Genre DNA choices for workflow setup.
v0.9.4Godot 4.7 stable4.6.3 supportedReference
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Reference page: this page is public-facing. It explains what the inventory means for users instead of expecting plugin-development knowledge.
Genre DNA catalog
| ID | Profile | Key | Status | Purpose |
|---|---|---|---|---|
| 0 | Universal | universal | All systems | All genre systems visible for custom or hybrid projects. |
| 1 | Platformer | platformer | Stable | Jump/dash, camera follow, checkpoint and respawn workflows. |
| 2 | Action RPG | action_rpg | Stable | Crit/parry/status, slow-motion and loot workflows. |
| 3 | Visual Novel | visual_novel | Stable | CG/affection, dynamic choices, portraits and typewriter text. |
| 4 | Card Battler | card_game | Stable | Draw/play/shuffle and card battle management. |
| 5 | Cozy Farm | cozy_farm | Stable | Planting, day-cycle time, and gentle QTE workflows. |
| 6 | Stealth Tactics | stealth | Stable | Vision cones, alarms, takedowns and squad orders. |
| 7 | Survival | survival | Stable | Durability, building, hunger and base-building workflows. |
| 8 | Racing | racing | Stable | Accelerate/brake/steer/drift/nitro and rubber-band AI. |
| 9 | Horror / Psychological | horror | Stable | Sanity drain, jumpscares, hallucination, tension, safe rooms. |
| 10 | Party Game | party_game | Stable | Board-path movement, dice rolls, space events, score tracking. |
| 11 | Board Game | board_game | Stable | Turn-based board movement, tile events, dice and tokens. |
| 12 | Multiplayer | multiplayer | Stable | Net sync nodes, lobby UI, peer state, host/join workflow. |
| 13 | Turn-Based RPG | turn_rpg | Stable | Battle HUD, party/turn order, skills, equipment, growth. |
| 14 | Puzzle | puzzle | Stable | Match-3, Sokoban, hint systems, cascades and grid logic. |
| 15 | Rhythm | rhythm | Stable | BPM sync, note judgement, combo and grade systems. |
| 16 | Roguelike / Roguelite | roguelike | Stable | Floor progression, perks, loot rolling, meta-progression. |
| 17 | Tower Defense | tower_defense | Stable | Wave spawning, economy, tower placement/upgrade/sell. |
| 18 | Fighting (2D) | fighting | Stable | Frame data, input commands, combos, meter, rounds, hit stop. |
| 19 | Fighting (3D Arena) | fighting_3d | Stable | 3D arena fighting, ring-out, juggle physics, super armor. |
| 20 | Sports (Soccer) | sports_soccer | Stable | Ball/team AI, formations, fouls, match timer, sports HUD. |
| 21 | Sports (Basketball) | sports_basketball | Stable | Shot clock, free throws, 3-point line, fouls, quarters. |
| 22 | Sports (Tennis) | sports_tennis | Stable | Tennis scoring, sets and serve system. |
| 23 | Simulation / Tycoon | simulation | Stable | Economy ticks, buildings, staff, happiness, research, events. |
| 24 | Sandbox | sandbox | Stable | Base-building, open-world tools, crafting, day/night cycle. |
| 25 | Metroidvania | metroidvania | Stable | Map reveal, ability gating, interconnected rooms, save rooms. |
| 26 | Bullet Hell / Shmup | shmup | Stable | Bullet pools, radial/aimed/spiral patterns, bombs, boss phases. |
| 27 | Point & Click Adventure | point_click | Stable | Hotspot interaction, feature list puzzles, dialogue trees. |
| 28 | Endless Runner | endless_runner | Stable | Chunk spawning, lane switching, speed curves, revives. |
| 29 | Card Game (Classic) | classic_cards | Stable | 52-card deck, solitaire/poker/rummy/uno rule helpers. |
| 30 | Hack & Slash | hack_slash | Stable | Combo chains, style ranking, hit-stop, loot, finishers. |
| 31 | Idle / Clicker | idle_clicker | Stable | Auto-generators, big numbers, prestige, offline progress. |
| 32 | Auto-Battler / Auto Chess | auto_battler | Stable | Grid placement, auto-combat, economy, shop, synergies. |
| 33 | Battle Royale | battle_royale | Stable | Shrinking zone, loot, elimination, revives, squad modes. |
| 34 | MOBA / Arena | moba | Stable | Lane maps, towers, minion waves, hero abilities, item shop. |
| 35 | Educational / Quiz | educational | Stable | Question banks, scoring, timed rounds, hints, leaderboards. |
| 36 | Farming RPG / Life Sim | farming_rpg | Stable | Crops/seasons, animals, relationships, fishing, cooking, festivals. |
| 37 | FPS / Shooter Foundations | fps_shooter | Early Access foundation | Aiming, weapons, projectiles/hitscan, crosshair and first-person camera foundations. Full FPS workflows may still require custom setup during Early Access. |
| 38 | 3D Platformer | platformer_3d | Early Access foundation | 3D jump, checkpoints, collectibles, fall-reset and camera follow foundations. |
| 39 | City Builder / Colony Sim | city_builder | Beta | Grid building placement, resource and population ticks, upgrades. |
| 40 | Tactical RPG | tactical_rpg | Beta | Grid movement, turn order, action points, attack range, end turn. |
| 41 | Action Adventure | action_adventure | Beta | Interact, pickups, door/key unlocks, objectives, zone transitions. |
| 42 | Creature Collector | creature_collector | Early Access foundation | Encounters, capture chance, roster, level-up, evolution and bestiary foundations. |
