First Playable Scene

Create a room, player spawn, interactable object, basic feedback, validation, and Quick Play test.

v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Public user route: follow this in small steps. After each meaningful change, run a validation check or Quick Play before adding the next system.

Build your first playable scene

What you will make

A small scene with one playable interaction. Use Platformer, Action RPG, Top-down Adventure, or Universal depending on your comfort level.

Steps

  1. Create a clean test project in Godot 4.7 stable. Godot 4.6.3 is also supported.
  2. Install and enable Dreamcatcher.
  3. Choose a beginner-safe Genre DNA: Universal, Platformer, or Action RPG.
  4. Open Scene Composer and create a starter scene or blank safe test scene.
  5. Add one player/actor or use the template-provided actor.
  6. Add one simple interaction: a door, chest, pickup, NPC dialogue, trigger, or test area.
  7. If useful, generate one icon, sound, map, dungeon, loot table, or database resource and save it as project-owned content.
  8. Run Content Validator and read warnings carefully. Fix one warning if possible.
  9. Run Quick Play and confirm the interaction works.
  10. Save the scene and continue into maps, Visual Logic, UI, audio, or a genre starter workflow.

First success criteria

  • You created or opened one scene.
  • You added or checked one interaction.
  • You know where the project-owned output was saved.
  • You validated the scene or asset.
  • You tested the result in Quick Play or normal Godot play mode.