Almanac

User-facing reference for the Almanac tool.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
Tool pages are written for users and buyers; they explain what to use, what to avoid, and where v0.9.4 boundaries are.

Almanac

Status: Stable
Category: Creation
Use it when: your central hub for Dreamcatcher navigation, content, and project knowledge.

First task

Open Almanac, locate Scene Composer, Database, Generated Asset Browser, and Content Validator.

Inputs

A Godot project with Dreamcatcher enabled.

Outputs

Navigation context, database access, and links into creation/validation tools.

How it connects

Usually comes before choosing a tool; use it to return to the main workflow.

Common mistakes

Opening every tool at once; treating reference pages as tutorials; ignoring validation links.

Validation

Confirm you can find Scene Composer, Database, Generated Asset Browser, and Content Validator.

First safe task

  1. Open the tool from Dreamcatcher.
  2. Start with one tiny project-owned output.
  3. Save or apply only one change.
  4. Run Content Validator or Quick Play before expanding.

Success looks like

The output exists in the expected project location, related references are visible in the Inspector/tool UI, and no validator error points to a missing path or deleted resource.

Common mistake

Stacking several generated outputs or gameplay connections before checking one simple result first.

v0.9.4 boundary: use this tool through visible Dreamcatcher UI, generated assets, resources, templates, and validation workflows. Avoid editing plugin scripts directly unless official advanced documentation specifically tells you to.