FAQ
Common public questions about Dreamcatcher v0.9.4.
FAQ
Do I need to know GDScript?
No. Dreamcatcher is designed for no-code/low-code workflows. Knowing GDScript helps advanced customization but is not required for the beginner path.
Can I use Dreamcatcher in an existing project?
Yes, but first test in a clean project and back up your existing project before enabling a large plugin.
Can I make a full game with Dreamcatcher?
You can build prototypes and many game systems faster, but full games still require design, testing, polish, content, export validation, and platform-specific work.
Is Dreamcatcher only for beginners?
No. It helps beginners start visually and gives advanced users Godot-native scenes/resources and low-code workflows.
Where are generated assets saved?
Generated outputs should be saved under res://dream/generated/, with registry records under res://dream/generated/_registry/ and database resources under res://dream/database/.
Can I delete generated assets?
Yes, but understand whether you are deleting only the registry record or also project-owned output files. Review before deleting.
Can I use my own art and audio?
Yes. Use files you created, own, or are licensed to use.
Does Dreamcatcher include third-party asset rights?
No. Dreamcatcher does not grant rights to proprietary third-party assets.
Can I export my game?
Dreamcatcher helps prepare for Godot export. Export still depends on Godot export templates and platform requirements.
Does Export Manager guarantee console export?
No. Console platforms require platform-holder approval, SDKs/devkits, and specific requirements outside Dreamcatcher.
Why is a feature labeled Beta or Early Access foundation?
It means the workflow exists but may be evolving or require more manual setup. Do not overpromise those features in public marketing.
What if the AI Dream Advisor suggests something that does not work?
Treat it as guidance. Verify with actual tools, Content Validator, and Godot playtesting.
What happens if I remove the plugin later?
Project-owned Godot files remain in your project, but runtime/plugin-dependent nodes and systems may not work without Dreamcatcher unless baked/exported or replaced.
Where do I start if overwhelmed?
Install, choose Universal or Platformer, create one small scene, add one interaction, validate, Quick Play. Ignore advanced tools until that works.
