Genre DNA Catalog

Universal + 42 Genre DNA choices for workflow setup.

v0.9.4Godot 4.7 stable4.6.3 supportedReference
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Reference page: this page is public-facing. It explains what the inventory means for users instead of expecting plugin-development knowledge.

Genre DNA catalog

IDProfileKeyStatusPurpose
0UniversaluniversalAll systemsAll genre systems visible for custom or hybrid projects.
1PlatformerplatformerStableJump/dash, camera follow, checkpoint and respawn workflows.
2Action RPGaction_rpgStableCrit/parry/status, slow-motion and loot workflows.
3Visual Novelvisual_novelStableCG/affection, dynamic choices, portraits and typewriter text.
4Card Battlercard_gameStableDraw/play/shuffle and card battle management.
5Cozy Farmcozy_farmStablePlanting, day-cycle time, and gentle QTE workflows.
6Stealth TacticsstealthStableVision cones, alarms, takedowns and squad orders.
7SurvivalsurvivalStableDurability, building, hunger and base-building workflows.
8RacingracingStableAccelerate/brake/steer/drift/nitro and rubber-band AI.
9Horror / PsychologicalhorrorStableSanity drain, jumpscares, hallucination, tension, safe rooms.
10Party Gameparty_gameStableBoard-path movement, dice rolls, space events, score tracking.
11Board Gameboard_gameStableTurn-based board movement, tile events, dice and tokens.
12MultiplayermultiplayerStableNet sync nodes, lobby UI, peer state, host/join workflow.
13Turn-Based RPGturn_rpgStableBattle HUD, party/turn order, skills, equipment, growth.
14PuzzlepuzzleStableMatch-3, Sokoban, hint systems, cascades and grid logic.
15RhythmrhythmStableBPM sync, note judgement, combo and grade systems.
16Roguelike / RogueliteroguelikeStableFloor progression, perks, loot rolling, meta-progression.
17Tower Defensetower_defenseStableWave spawning, economy, tower placement/upgrade/sell.
18Fighting (2D)fightingStableFrame data, input commands, combos, meter, rounds, hit stop.
19Fighting (3D Arena)fighting_3dStable3D arena fighting, ring-out, juggle physics, super armor.
20Sports (Soccer)sports_soccerStableBall/team AI, formations, fouls, match timer, sports HUD.
21Sports (Basketball)sports_basketballStableShot clock, free throws, 3-point line, fouls, quarters.
22Sports (Tennis)sports_tennisStableTennis scoring, sets and serve system.
23Simulation / TycoonsimulationStableEconomy ticks, buildings, staff, happiness, research, events.
24SandboxsandboxStableBase-building, open-world tools, crafting, day/night cycle.
25MetroidvaniametroidvaniaStableMap reveal, ability gating, interconnected rooms, save rooms.
26Bullet Hell / ShmupshmupStableBullet pools, radial/aimed/spiral patterns, bombs, boss phases.
27Point & Click Adventurepoint_clickStableHotspot interaction, feature list puzzles, dialogue trees.
28Endless Runnerendless_runnerStableChunk spawning, lane switching, speed curves, revives.
29Card Game (Classic)classic_cardsStable52-card deck, solitaire/poker/rummy/uno rule helpers.
30Hack & Slashhack_slashStableCombo chains, style ranking, hit-stop, loot, finishers.
31Idle / Clickeridle_clickerStableAuto-generators, big numbers, prestige, offline progress.
32Auto-Battler / Auto Chessauto_battlerStableGrid placement, auto-combat, economy, shop, synergies.
33Battle Royalebattle_royaleStableShrinking zone, loot, elimination, revives, squad modes.
34MOBA / ArenamobaStableLane maps, towers, minion waves, hero abilities, item shop.
35Educational / QuizeducationalStableQuestion banks, scoring, timed rounds, hints, leaderboards.
36Farming RPG / Life Simfarming_rpgStableCrops/seasons, animals, relationships, fishing, cooking, festivals.
37FPS / Shooter Foundationsfps_shooterEarly Access foundationAiming, weapons, projectiles/hitscan, crosshair and first-person camera foundations. Full FPS workflows may still require custom setup during Early Access.
383D Platformerplatformer_3dEarly Access foundation3D jump, checkpoints, collectibles, fall-reset and camera follow foundations.
39City Builder / Colony Simcity_builderBetaGrid building placement, resource and population ticks, upgrades.
40Tactical RPGtactical_rpgBetaGrid movement, turn order, action points, attack range, end turn.
41Action Adventureaction_adventureBetaInteract, pickups, door/key unlocks, objectives, zone transitions.
42Creature Collectorcreature_collectorEarly Access foundationEncounters, capture chance, roster, level-up, evolution and bestiary foundations.