Generated Dungeon Prototype

Generate, inspect, validate, and refine a dungeon prototype before expanding it.

v0.9.4Godot 4.7 stable4.6.3 supportedCurrent
This page summarizes the current v0.9.4 workflow and keeps Early Access boundaries clear.
Public user route: follow this in small steps. After each meaningful change, run a validation check or Quick Play before adding the next system.

Scenario E: Generated dungeon RPG prototype

Goal: generate a small dungeon, inspect it, turn it into editable project content, add one event, validate, and test.

Tools: Procedural Toolkit → Generated Asset Browser → Map Editor → Database → Content Validator.

StepActionWhyExpected result
1Open Procedural Toolkit → Dungeon/Maps.Start with the map generator designed for this job.Dungeon settings are visible.
2Set a small size first, then Generate.Small outputs are easier to debug.A generated dungeon asset appears.
3Open Generated Asset Browser.Every generated asset should be inspectable.The dungeon appears with metadata/report.
4Open or convert it as editable map content.Generated content should become project content.Editable map/scene is available.
5Add one chest, enemy, or exit.A dungeon needs at least one gameplay event.An event exists in the dungeon.
6Validate and Quick Play.Checks generated content paths and gameplay setup.Dungeon can be entered and tested.