Dreamcatcher Learning Center
A focused public learning hub for Dreamcatcher v0.9.4. Start safely, build one small playable result, complete your first game loop, then move through generated assets, editable maps, no-code logic, asset import, tool references, export checks, and the full manual.
Quick Start Notes
Install Dreamcatcher, enable it in Godot, open the main dock, and run your first tiny test scene.
Troubleshooting & Safe Setup
Fix common setup issues, avoid unsafe first tests, and know what information to send when asking for support.
First Playable Test Scene
Build the smallest useful scene: one room, one object or NPC, one interaction, validation, and playtest.
First Full Game Loop
Connect player action, trigger, condition, action, feedback, state, and testing into one tiny playable loop.
Generated Asset Workflow
Generate one asset, inspect metadata, preview it, validate it, apply or assign it, and save it safely.
Generated Asset Browser
Preview, open, validate, duplicate, export, delete, and understand Assign/Apply boundaries for generated outputs.
Editable Map Workflow
Turn generated maps into editable Godot content with layers, regions, events, validation, and next actions.
No-Code Logic & Events
Learn the beginner logic pattern: trigger, condition, action, feedback, state, and test.
Classic 48×48 Import
Prepare user-owned compatible Classic 48×48 tilesheets for Godot-native TileSet workflows.
Export Preflight
Review export readiness before building, while keeping Godot export templates and platform requirements clear.
24 Featured Tools Reference
Browse the public reference for Dreamcatcher’s 24 featured tools, first safe tasks, outputs, boundaries, and related workflows.
Complete Public Manual
Open the full long-form Dreamcatcher v0.9.4 manual with every major guide, reference, release note, FAQ, and support section.
