DreamcatcherLearning CenterNo-Code Logic & Events

🧠 No-Code Logic & Events

Learn the beginner logic pattern: trigger, condition, action, and test.

Guide includedBeginner-friendlyUser guide
🧠

Logic examples walkthrough

Video and diagrams ready in the written guide

Visual guide ready in the written guide with door, chest, and NPC diagrams.

What this page gives you

Users understand simple no-code game logic without writing scripts.

Best forNon-programmers who want doors, chests, NPCs, triggers, and simple interactions.
IncludedGuide included
Next resultUsers understand simple no-code game logic without writing scripts.
Workflow

Recommended learning flow

Follow this sequence before exploring the rest of Dreamcatcher. It keeps the learning path small and safe.

TriggerConditionActionFeedbackTest
Step-by-step

Guide content

1

The simple pattern

Trigger is what starts the interaction.

Condition is what must be true.

Action is what happens.

2

Door transfer

Player touches a door.

Dreamcatcher checks the trigger.

Player is transferred to the target map.

3

Chest reward

Player interacts with a chest.

If unopened, the chest gives an item and sets opened state.

A message confirms the result.

4

NPC dialogue

Player talks to an NPC.

Dialogue opens, a choice may appear, and a reward or quest can trigger.

Visuals coming soon

Written guide available now

The written guide is available now. Optional videos and screenshots are coming soon.

01Event creation panelVisuals coming soon
02Trigger setupVisuals coming soon
03Condition setupVisuals coming soon
04Action listVisuals coming soon
05Dialogue resultVisuals coming soon
06Playtest interactionVisuals coming soon
Checklist

Completion checklist

  • Trigger selected.
  • Condition understood.
  • Action added.
  • Interaction tested.
  • Result confirmed in playtest.
  • Common mistake checked.
Avoid

Common mistakes

  • Adding actions without a clear trigger.
  • Creating too many branches first.
  • Not playtesting each small interaction.
  • Forgetting state/switch behavior for repeatable interactions.
Quick summary

In short

In this tutorial, we build three small no-code interactions: a door, a chest, and an NPC. We will not explain every logic node. We will focus on the beginner pattern: trigger, condition, action, and test.