Open a generated map
Start from a generated map preview or generated map asset.
Review the map before applying it.
Turn generated maps into editable Godot content with layers, regions, events, validation, and next actions.
Full written walkthrough available now. Before/after visual examples are coming soon.
A generated map is reviewed, applied as editable content, validated, and saved.
Follow this sequence before exploring the rest of Dreamcatcher. It keeps the learning path small and safe.
Start from a generated map preview or generated map asset.
Review the map before applying it.
Use the available Dreamcatcher workflow to turn the map into editable Godot content.
Confirm the output appears inside the project.
Review layers, region data, and any map metadata.
Make small edits before adding complex content.
Inspect event markers or add one simple map interaction.
Run map validation and review warnings.
The written guide is available now. Optional videos and screenshots are coming soon.
In this tutorial, we turn a generated Dreamcatcher map into editable Godot content. Generated maps are not only previews. They can become project-owned maps with layers, regions, events, validation, and next actions.