Safe first setup
Use a clean Godot 4.7 stable or Godot 4.6.3 project for the first test.
Avoid enabling many editor plugins at the same time.
Back up real projects before testing generated content.
Fix common setup issues, avoid unsafe first tests, and know what information to send when asking for support.
Use this guide for common setup fixes. Optional support media can be embedded later without changing the written workflow.
Most setup problems can be diagnosed without confusion.
Follow this sequence before exploring the rest of Dreamcatcher. It keeps the learning path small and safe.
Use a clean Godot 4.7 stable or Godot 4.6.3 project for the first test.
Avoid enabling many editor plugins at the same time.
Back up real projects before testing generated content.
Check that res://addons/dreamcatcher/plugin.cfg exists.
Make sure the folder is not double-nested.
Restart Godot after copying the folder.
Confirm whether you are using Godot 4.7 stable or Godot 4.6.3.
Open the Output panel and copy the first error.
Temporarily disable other editor plugins if needed.
A preview is not always the same as saved content.
Use Dreamcatcher apply, assign, or save actions where available.
Refresh the Godot FileSystem after generated outputs are created.
Godot export templates must be installed separately.
Dreamcatcher can help review readiness, but export presets and platform SDKs still belong to Godot/platform setup.
The written guide is available now. Optional videos and screenshots are coming soon.
This page helps you diagnose setup problems safely. Start with the plugin path, Godot version, restart, Output panel, and clean-project test before assuming the plugin is broken.